Starwhal: Update #1

We're hoping to make this a more frequent thing since we've decided to stop releasing new features on the free web build of Starwhal and move into completing the game and then releasing it on various platforms.

First things first, we want to thank everyone that came out to the Wonder Geeks Activate 3 event last night. We got to show off our new build with a few new tweaks and features, met some crazy people, and overall had a great time. We hope to do more of these types of events.

Now quickly to the updates:

New Death Animation
This is something so simple yet packs a giant punch. We are really happy with how it turned out and we still have a bit more tweaking to it to make it look awesome. Here's a little preview in motion: 

3, 2, 1 Countdown
Now we have a countdown timer at the beginning of every round and match. This was really something that helped players collect themselves before the action.

Heart Animation
Now you can see a small animation of the heart disappearing from your "lifebar" to emphasize that you did indeed lose a heart.

Dynamic Colour
Now it's not a complete feature yet but we are one step closer to having you be able to choose your Narwhal's colour. More about that when we have more to show.

New Levels
We quickly threw together 2 new level configurations to test out. It's not pretty but we're playing around to see what we can do and how people play them. Here they are in the editor. Dots are the spawn positions.