Pizza Titan Ultra

Breakfall was locked in heated debate. Having decided their next game after STARWHAL would focus on a single player experience, the team was split between a game about giant robots destroying cities, and something more grounded in everyday experience, like pizza delivery. The course of videogame history was forever changed when the question was asked: why not both? With a little help from the Ontario Media Development Corporation, a small army of contract artists and programmers joined in to help the tiny core team, and Breakfall set out to craft its most ambitious project yet...

Pizza Titan Ultra is a fast paced 3rd-person action platformer focused on fighting and smashing through a futuristic city, in a giant mech, to deliver pizza. Experience arcadey action with speedy attacking and dodging, while attempting to control the massive weight of a 10 storey mobile pizzeria - just try not to make too much of a mess!

Pizza Titan Ultra is a big little indie game wearing a rad 90s aesthetic and a colour palette that gives a loud shoutout to the sweet Saturday morning cartoons that inspired it. You can even build your own mech with parts taking cues from the best the mecha genre has to offer.


Starting out as a 48hr Global Game Jam game, STARWHAL is a competitive 2-4 player narwhal action fighter, in retro-space. Move around the arena, with floppy precision, to pierce the hearts of the other narwhals while protecting your own.

We knew we had something really fun on our hands only mere hours into the Jam so we decided to build upon and make it into a complete game. You can play the free version right now but future PC and console release is something we are striving for.

Marvin's Mittens

Marvin's Mittens is a 2D platformer with a focus on exploration and collection. With gorgeous, hand drawn art, Marvin presents a soothing world to explore, free from enemies and danger. Collect magic snowflakes to increase your jump height and race your sled across the landscape to reach new areas before your mother calls you back home. Learn the secrets of snow elf magic and traverse the world beyond Marvin's backyard to solve the mystery of the missing mitten. Immerse yourself in this charming indie title!

Frosted Feud
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Global Game Jam 2012 game, made in 48hrs. Theme: a picture of the Ouroboros.

What's cuter than a bunch of cupcakes? A bunch of canabalistic cupcakes locked in a mortal feud of which flavor is the best of course! This two player head-to-head mini-platformer pits Vanilla against Chocolate. Grab Baby Cupcake and race to the finish to ice it your flavor and prove to all that your flavor is superior. But there's a catch. With every second that goes by you leave a trail of crumbs, lethal to the other flavor but advantageous to your next run, and once you run out you must drop Baby Cakes and start back at the beginning. Collect your old crumbs to advance further while avoiding the other player's crumbs.

Eats, Shoots & Leaves

Global Game Jam 2012 game, made in 48hrs. Theme: Extinction.

Using the Bloktorok voxel engine developed by a friend of the company, Eats, Shoots & Leaves is a Robotron-esque twin stick shooter about a gun toting Panda on the verge of extinction. Avoid or shoot the humans before they multiply and vastly out number you. Babies will eventually grow up to teenagers, teenagers will find each other and mate or grow up into an Adult that can shoot back. Just like Robotron it's not an easy feat to conquer.


Flimflam Fernandez

Global Game Jam 2011 game, made in 48hrs. Theme: Deception.

A two player turn-based stealth platformer where one player plays the philandering King on his way back from a night on the town and the other plays the Queen that tries to catch the King before he gets back to bed. All visuals were done in clay.