If you are following us on Twitter and/or Facebook you might have noticed that last month we entered Starwhal: Just the Tip into Fantastic Fest's Fantastic Arcade 2013. We're immensely excited to announce that we made it in, and better yet, we were picked to be a part of the 8 games chosen to be showcased in a custom made arcade cabinet!

Here's the official release:

If you are going to Fantastic Arcade 2013 or around the Austin, Texas area September 19-22 we urge you to stop by the Arcade and play these awesome games. A few Breakfall team members are planning to fly down so don't be shy, come over and talk.


Here's a funky wallpaper-ized version of our Starwhal: Just the Tip promo poster. It comes in some common resolutions for your convenience!






We're testing AI! It's an interesting problem to solve and we've come some way. To test, we asked ourselves "what would happen if you put 18 computer controlled narwhals into a glass cage to fight to the death?"


This week Andrew and Jason were invited to hang out on The Indie Haven podcast. We had a great time talking about players getting kicked while playing the wonderful JS Joust, independent game development, marketing, and of course Narwhals in space!

Give it a listen here!



Brace for impact! We've been working on adding some more effects to drive home the impact of hard-hitting space Narwhal attacks. We're toying with cracked grids, glass shards, shattering cubes, and of course some amazingly crunchy sound effects to accompany. 

Note that none of this is final, but all of it is FUN!


The long overdue 'Games' section to our webspace is finally up for everyone to enjoy. You can now see all the games the Breakfall team worked on since we banded together. Both larger games, like Marvin's Mittens, and smaller Game Jam type games are at your finger tips.

We cannot wait to make the list longer in the future.


We are happy to announce that Marvin's Mittens is now in the IndieBundle.org's Kids & Charity Bundle.

10% of the revenue generated from the purchasing of the Kids & Charity Bundle will be donated to the most voted kids charity.

If you have children or are a child at heart please check out this bundle.


IndieCade is just around the corner and we are working steady to submit what we have. Because of this we less focused on features and more about peoducing a solid bug free build.

On the side we messed around with the noise map on the death animation to see different effects in action. It's definitely not final but here's a little preview of what we currently have:


We're always looking into adding a coat of gloss to whatever we're working on. Sometimes to make something fun it's the difference between a static UI element and one that simply moves around a bit. 

This week we added some polish to our UI elements for the countdown and winner notices to make them feel more impactful. And we've been toying with a retro style dissolve for the loser narwhal here:

We currently use a white-hot outline as it starts to deteriorate into the vast nothingness of space.


We're hoping to make this a more frequent thing since we've decided to stop releasing new features on the free web build of Starwhal and move into completing the game and then releasing it on various platforms.

First things first, we want to thank everyone that came out to the Wonder Geeks Activate 3 event last night. We got to show off our new build with a few new tweaks and features, met some crazy people, and overall had a great time. We hope to do more of these types of events.

Now quickly to the updates:

New Death Animation
This is something so simple yet packs a giant punch. We are really happy with how it turned out and we still have a bit more tweaking to it to make it look awesome. Here's a little preview in motion: 

3, 2, 1 Countdown
Now we have a countdown timer at the beginning of every round and match. This was really something that helped players collect themselves before the action.

Heart Animation
Now you can see a small animation of the heart disappearing from your "lifebar" to emphasize that you did indeed lose a heart.

Dynamic Colour
Now it's not a complete feature yet but we are one step closer to having you be able to choose your Narwhal's colour. More about that when we have more to show.

New Levels
We quickly threw together 2 new level configurations to test out. It's not pretty but we're playing around to see what we can do and how people play them. Here they are in the editor. Dots are the spawn positions.