We're testing AI! It's an interesting problem to solve and we've come some way. To test, we asked ourselves "what would happen if you put 18 computer controlled narwhals into a glass cage to fight to the death?"
This week Andrew and Jason were invited to hang out on The Indie Haven podcast. We had a great time talking about players getting kicked while playing the wonderful JS Joust, independent game development, marketing, and of course Narwhals in space!
Brace for impact! We've been working on adding some more effects to drive home the impact of hard-hitting space Narwhal attacks. We're toying with cracked grids, glass shards, shattering cubes, and of course some amazingly crunchy sound effects to accompany.
Note that none of this is final, but all of it is FUN!
That's right! Everyone at Breakfall is supremely proud to say we've completed and submitted Marvin's Mittens for publishing on the Desura platform. The game will be available for Windows on December 10th!
And now we take a well-earned day off to enjoy some hot cocoa while it rains quietly outside. Ahhhh - feels good!
We had another great year at the 48 hour insanity that is Global Game Jam! This year's theme was the Ouroboros Serpent image which we thought was highly creative change of pace.
We threw around a lot of ideas and then finally settled on the concept of two cupcakes trying to get to the basket by circling the globe, ultimately attempting to frost a baby cupcake with their preferred flavor. Give it a shot!
One of the best parts of having Breakfall in Ottawa is having access to the wonderful annual Ottawa International Animation Festival. It’s a five day romp through some of the best animated works in the world. After having attended this year’s festival, my mind is simply bursting with imaginative worlds and ideas! From great short films to new opening features like The Illusionist, a brand new work from Triplets of Belleville creator, there was certainly a mind-melting amount of cool stuff on display.
We're excited to say we'll be attending this year's Global Game Jam in Ottawa. This year the event spans over 39 countries and 138 different locations. Essentially we have exactly 48 hours to produce a video game based on a theme given to us at the starting line.